How to brief a manufacturer so you get what you pictured
Almost everything that goes wrong in a first order was decided, or left undecided, in the first conversation. Here is what to bring to it.
· 6 min read · Minimalistic Garments · Design

If you have never had clothes made before, the first conversation with a manufacturer is intimidating in a specific way: you suspect there is a vocabulary you are supposed to know, and that not knowing it will cost you.
You are half right. There is a vocabulary. But you do not need it, and any manufacturer who makes you feel otherwise is not a good one. What you need is a handful of things only you can supply — and almost every problem in a first order traces back to one of them being missing.
Bring references, not adjectives
"Premium" is the word we hear most often, and it means nothing.
It means nothing because everyone uses it to describe a different garment. To one person it is a heavy 240 GSM boxy tee with a thick ribbed collar. To another it is a fine, light, drapey thing that feels expensive precisely because it is not heavy. Both are premium. They are opposite garments.
The same applies to "clean", "structured", "high quality", "minimal" and every other adjective in the deck. They describe your feeling about a garment, not the garment.
A photograph solves this instantly. One picture of a tee you like tells us the weight, the fit, the collar construction, the shoulder position and the finish in a single glance, with no ambiguity to resolve later.
Even better: bring the actual garment. If there is a T-shirt in your wardrobe that fits the way you want yours to fit, bring it. We can measure it, and the conversation is largely over. A physical reference is the single most useful thing anyone has ever walked in with.
If you have three references and they contradict each other, bring all three and say what you like about each. That is genuinely useful — it tells us which qualities matter to you.
Say the budget out loud
There is a widespread belief that revealing your budget means you will be charged all of it.
What actually happens when you withhold it is worse. We quote for a reasonable interpretation of what you described. If that lands above your number, we have both wasted a week, and now we are working backwards — taking things out of a garment that was specified without your constraint in mind. That is a bad way to design anything.
Tell us up front, and the recommendation gets built around it from the start. A budget is not a weakness in the conversation. It is the most useful single constraint you can give a manufacturer, because it decides the fabric, the print technique and the finishing all at once.
If you genuinely have no idea what things cost — which is completely normal for a first order — say that instead. Tell us the quantity and what you are making, and ask for the range. That is a fine place to start.
Know your deadline, and work backwards from it
"As soon as possible" is not a date, and it is the most common answer we get.
If you have a launch — a drop, an event, a campaign shoot, a stall — the date you actually need is not the date you need garments. Work backwards:
Production takes seven to twelve working days here, from sample approval. Before that, the sample has to be made and approved, and how long that takes depends mostly on how quickly you reply. Before that, artwork has to be made print-ready. After production, shipping takes days that vary by where you are. And if you are shooting the product before launch, the garments need to exist comfortably before that shoot, not the night before.
Add it up honestly and you usually find the real deadline is three to four weeks earlier than the date in your head.
The reason to do this arithmetic in the first conversation is that it is the only point at which it can change anything. A deadline that is genuinely tight changes what we recommend — DTF instead of screen, a stock colour instead of a custom dye. Those are good decisions when made deliberately in week one, and bad ones when made in a panic in week four.
What you do not need to know
This is the part that stops people from getting in touch, so it is worth being explicit.
You do not need to know GSM. You do not need to know the difference between DTF and screen printing, or what a bio-wash is, or which collar construction stops a neckline going wavy after a few washes. You do not need a tech pack. You do not need to know your fabric composition, your stitch type, or your seam finish.
That is what we are for. You describe what you want the garment to be, and we translate it into a specification. Plenty of brands arrive with a sketch on their phone and nothing else, and that is a completely normal place to start.
The questions we will ask you
So you can turn up prepared, here is roughly what the first conversation covers:
- What garment, and how many of each size?
- Who wears it — is this retail, a team, an event, merch for an audience?
- Is there a reference garment or photo?
- What is the artwork, and roughly how big should it sit?
- What is the budget per piece, or in total?
- When do you need it in your hands?
- Is this a one-off, or the first of something you intend to repeat?
That last one matters more than people expect. If you plan to reorder, we make different choices — stock colours over custom dyes, a base we know we can get again, a technique that will still be economical at three times the quantity. Consistency between your first run and your second is worth designing for from the beginning.
One last thing
Tell us what you are worried about.
Almost everyone has a specific fear — that the colour will be wrong, that it will not fit like the sample, that it will be late for a launch, that they will be embarrassed in front of the people they promised it to.
Say it. Every one of those has a specific answer: a pre-production sample you approve, quality checks at three stages, a date in writing, a floor in Ghatkopar you are welcome to stand on and watch.
A worry you name is something we can plan around. A worry you keep to yourself tends to turn out to have been the thing that mattered most.